OpenGL pong, controlled through arduino
Project from last summer, created to fool around with OpenGL and the concept of using particles to everything, the game it self is really simple, but I made it so the ball explode when a player fail to return it, likewise does the line on the field explode if the game isn’t started shortly after a goal. To control the game I made a homemade game pad, consisting of two potentiometers, hooked up to my Arduino, and sent serial data to the game.
The scoreboards are made up as a seven-segment display and were a lot of fun to make.
I took a small video of the game, but it ran a crappy slow with the screen recorder running.