Project from last summer, created to fool around with OpenGL and the concept of using particles to everything, the game it self is really simple, but I made it so the ball explode when a player fail to return it, likewise does the line on the field explode if the game isn’t started shortly after a goal. To control the game I made a homemade game pad, consisting of two potentiometers, hooked up to my Arduino, and sent serial data to the game.

The scoreboards are made up as a seven-segment display and were a lot of fun to make.

I took a small video of the game, but it ran a crappy slow with the screen recorder running.

ardujoystick1

ardujoystick2